The designer has designated this game as 'not for sale' at the present time.
Office Shirk
skive the work, avoid the boss, don't get fired!
Requirements
30-60
2-8
14+
Description
End of the World? Armaggedon? Alien Invasion? deadly pandemic? Nuclear War? Zombie Attack? We all dream of living an apocalyptical crisis that gives a little spice to our boring lives...but at the end of the day, the only survival you have to face is to avoid your boss at the office, skive as much work as you can and try not to be fired from your job...not a big deal huh?!
You work in a prestigious enterprise, in a super-fancy office on the 56th floor of a centrical building, you have the best work enviroment you deserve: copy room, work room, your little cubicle, a break room, wc, kitchen...even a rest room! but your boss is a maniac who wants the things done for yesterday, doesn't want you to be losing precious time, wants you to do your job and wants tasks in his deck all the time, won't stop nosing around to get what he wants or to warn you will be fired. Fortunatelly, is quit dumb too, and you can think a lot of ways to shirk from the torture of his presence and still keep him happy... Try to avoid the boss and the secretary and think of ways to pretend you are working hard, distract them with some clever stratagem or just blame on someone for not having your task done...whatever for doing the minimum work needed to not stand out so much that you become an arse licker hated by co-workers and not that little that you get fired for being useless. The worker who longer keeps the job and achieves more respect from other coworkers by cheating the boss will be the winner of this hilarious and fun game of office shirking. Strategy, luck, humour and fun combined that good in a fast paced game that you may want to actually work in an office and shirk on it as a way of life!
-Easy rules, that easy that are summarized in a flow-chart still they allow multiple interaction options. -Endless fun for 2 to 8 players as the office adapts to be a big or a small one. -Full of jokes (bad and good), funny images and concepts, subtle (and not that subtle) naughty winks. -Combination of rooms, actions and encounter interactions permit an infinite amount of occasion to funny outcomes and creating own jokes. -Real pressure for balancing unavoidable work and chances for shirking to win the game. -Place for different behavior strategies to win. -Exciting opportunity to re-enter the game if you failed keeping your job!