You and your fellow players find yourselves transported to a paranormal exclusion zone after encountering a portal called a Rift.
The zone is dangerous. It skews the rules of reality and is patroled by a dangerous entity called the Anomaly. Towering walls were built along the zone's borders to keep the zone's influence contained. Nothing gets in, nothing gets out.
Luckily, you were each transported while out on a drive, and your vehicles came along for the ride. You'll need to use them to explore the zone in search of another Rift, and warp yourself out of the zone.
You should know that Rifts are one time use, transporting just a single entity before closing. If you want to escape before meeting your doom, you'll need to be the first.
Each match of Rift Rout sees players moving between locations, playing item cards, and scavenging for resources.
The board has two main components: locations and routes.
Locations - The "spaces" of the board, represented by the colored pins and are each labeled with a letter.
Routes - The lines connecting locations, indicating which locations can be traveled between, and how much fuel it costs to do so.
Players can do each of the following once per turn:
Travel - Move along a route to a connected location, paying the fuel cost.
Use Item - Play an item card from your hand.
Scavenge - Draw a card OR gain your current location's locale resource.
Your goal ultimate goal is to create a Rift and escape through it. There are two methods to create a Rift, but only one Rift can be created.
An Offering - Visit the Hotspot with 3 items in your hand that match the locale (color) of its current location. Discard those 3 items, and create the Rift there.
A Sacrifice - If a player's car is totaled, create the Rift at their location.
If you start your turn at the Rift's location, you win the match!

| Component | Quantity | Photo |
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| Average Rating | 0 reviews |
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| Publish Date | April 07, 2025 |
| Edition | First |
| Department | Games |
| Tags | {{tag.properties.name}} |
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