And so you wondered, wandered weary . . .
Is fate predestined or is it controllable? In this philosophical game there's only one thing predetermined--you will end up at some end.
Loosely inspired by the Price is Right's Pinko, Sadness Street is all about guiding the lonely traveler(s) to your predicted end. At the beginning of the game players predict where the traveler(s) will end up after their journey.
Featuring four possible paths--Wilderness Trail, Sadness Street, Contemplation Lane, and Sleep Rest--and plenty of real-life absurdity.
NOTE: This was the first game I produced on The Game Crafter and it was more of a personal journey. If you are interested in something with more of a universal spin, check out some of my other games. Admittedly, this is not my greatest work, but I keep it on The Game Crafter because it is an important part of my personal history.
Contact me at firstname.lastname@example.org if you have questions about this game.
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