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Samurai Sushi

Win as the best sushi shop

Requirements

30-60
2-4
12+

Description

you play sushi chefs, set in old world japan using some fictional generals from history and literature as the player characters. The players will have to Spend actions points to move back and forth from the kitchen, the prep area and the conveyor, it'll be a rickety stone wheel driven conveyor. In the kitchen they can draw cards or discard cards to a hand limit of 5 these cards will be in the ingredients. The player can assemble sushi ingredients into a sushi from the chart, by placing the cards face up on their player mat in a numbered space, and putting numbered sushi token on the conveyor at position 0, at the end of their turn all the sushis on the conveyor move one seat over. Around the conveyor will have seats where customers will sit, they customers will be cards that have a preferred sushi and a round time. At the end of each round if a sushi is in a customers seat they eat that sushi and the player scores that customer and puts in on their player mat. Each customer that does not eat gets a round counter put on them, when they reach their round limit i.e. number of counters they leave, when customer leaves a new one gets played from the customer deck into a seat. they cannot eat on arrival (this may change with play test). If a sushi makes it to the end of the convertor it falls into the trash. Game ends when a player scores x number of customers, or a when a player trashes their last sushi counter, or a third way as discovered from play testing.

Components

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Vitals

Average Rating 1 reviews
Publish Date June 23, 2014
Edition First
Department Games
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More Info Samurai Sushi web site

Why buy this?

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  • Sushi
  • Action Points
  • Japan!

Broken Prism Games

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Accolades

See It In Action

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Ratings and Reviews

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Own It Played It Fun Priced Well High Replay Value Well Written Rules Nice Artwork

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