First watch the tutorial video!:
This is a booster pack. You may want to purchase the starter box first!
This game is made for 2-6 players; though 3-4 seem to be the most suitable, and 2 players being the most challenging.
The physical pieces to the game are: 1. Beast Cards 2. Location Cards 3. Blue and Green Crystals 4. One Green and One White Die 5. Rule Book
GAMEPLAY INSTRUCTIONS: First the cards are separated into the two decks: Beasts, and Locations.
A location card is drawn at random. This will be the place that is fought over.
Next, a beast card is drawn at random. This card will become the massive superboss, otherwise known as "The Monster!" Just imagine that it suddenly became super large and is now a horrible mutant monster.
Place these two cards at the foot of the table, or in another convenient location. Cover the lower bar with the location card so you cannot see its health or damage.
The glass crystals in two piles are placed somewhere in the middle of the table where everyone can access them.
The beast card deck is also placed somewhere in the middle of the table, and next to it becomes the discard pile which is also the pile where beasts are placed when they are killed.
The players sit in different locations around the table, beginning with player one, on up to the last player, the max player being player six. The monster is now given its life. The amount of life given to the monster is determined by the players, but 30 is the regular number.
The players now get their life, again determined by the players. The normal amount is 5 life per player.
Each player now draws 3 cards. Keep in mind the max number of cards in a hand is 5. If during the game a player draws up to six at the beginning of their turn, they must also discard a card(s) at the beginning of their turn so they have no more than 5 cards.
The game is set up and now ready to begin.
The game has 4 player phases and 1 monster phase. They are: 1. Player draws a card (and discards if more than 5 are in their hand). 2. The player rolls the die to determine how much energy (money) is earned. 3. The player spends energy placing cards in their battle line (or may pass if they desire). 4. The player attacks the monster if they so desire. 5. At the end of the last player’s turn the monster attacks a player.
Player one draws a card. Player one rolls the green die. Player one takes the amount of energy rolled from the die. Player one spends their energy placing down a card(s) if they so desire. All beasts are tapped when first placed into the game. Player one ends their turn. All beasts in a battle line are untapped when a player’s turn ends. Players 2 and 3 (etc.) now follow the same process.
It is now the monsters turn. Any player takes the die and rolls it. The number rolled represents the player that is attacked (if a one is rolled, player one is attacked). If the die is rolled and that player doesn't exist, keep rolling until it hits a player. That player is now attacked. When the monster attacks, all beasts in the player's battle line must defend one at a time. When a beast is chosen by the player to defend, it is tapped representing that it is defending. The player can choose which one(s) go first. For the monster to hit a beast, the roll must be equal or greater. For example, if a beast has health 4 and a 4, 5, or 6 is rolled, the beast has been killed. If the beast has health 4 and a 1, 2 or 3 is rolled, the beast has blocked the monsters attack. Each beast in the player's battle line will defend until all have finished defending. If all beasts in a player's battle line are killed, or the player simply has no beasts in their battle line, then the player is hit and loses “1” life. A player is eliminated if all their life is lost, and the player puts all their cards in the discard pile and all their energy back into the energy pile. The monster's attack is now finished and all beasts are again untapped. (END OF ROUND ONE.)
(BEGINNING OF ROUND TWO.) Player one now goes again, drawing a card, rolling the die for energy, and spending it. Now they have an option to attack. If they want to attack with a beast, they must spend 1 energy per beast to attack. A beast is tapped to represent that they are attacking (or engaging in action). A die is now rolled representing the monster's defense (health). To hit the monster, the beast's damage (represented by the "D" on the card) must equal the die roll or be smaller. For example. If a beast is attacking with a damage of 4, a 1, 2, 3, or 4 must be rolled to hit the monster. If a 5, or 6 is rolled then the monster would have blocked their attack. If the monster is indeed hit then the monster loses one life per beast that hits it. Player one now ends their turn, and un-taps their beasts. The remaining players now fulfill their turns.
The game ends when either the monster loses all life or all players lose all life. The player that finishes off the monster wins the location that was fought over. If the monster wins, then it retains the location.
EXTRA GAMEPLAY RULES:
If the draw deck runs out of cards, simply reshuffle the discard pile and place it face down as the new draw deck.
Max and Min Damage and Health: Health & Damage of Beasts cannot go above 6 and Health & Damage cannot go below 1. This is to make the game functional with dice.
Element types have advantage over other element types: Water>Fire, Fire>Plant, Plant>water. Earth is neutral. When an element type beast attacks another of the element it has an advantage over it has "+1" extra damage. Or, if being attacked by a beast of the lesser element type it has "+1" health. However, damage and health cannot go above "6'. This is also true when beasts fight the monster.
a. Attach to beasts: Some cards add health, damage, or special abilities to beasts. Simply place it under the beast in the battle line so the top bar is visible to show the name of the card (and possible attributes).
b. Inventory Cards: Some cards are placed in inventory to give the player a special ability. This is simply another line underneath the battle line.
Location Special Abilities: Some location cards give special abilities (ex: extra health). If this is the location, then all beasts (excluding the monster) receive that special ability (ex: if it gives “+1” health to all water beasts, then all water beasts through the game receive “+1” health, so H: 3 water beast would now have H: 4. Cannot go above 6).
Final Stand: Optional gameplay that uses the white die. Before game starts roll white die. This becomes final stand number. After monster loses all health, any beast attacking must roll “exactly” the white die number to kill it, then the monster is finally defeated!
If you have questions regarding the game, feel free to visit Savage Beasts on Youtube!: “Savage Beasts: The Card Game ” You may post in the comments or message personally (email)!
You can also learn more about the different rules and addon gameplays, or purchase more game packs/cards at: Savage Beasts: The Card Game
|Average Rating||1 reviews|
|Publish Date||March 28, 2019|
|More Info||Savage Beasts: The Card Game - Booster Pack web site|