Two nations dominate the space race, competing by building rockets, satellites and infrastructure with the aim of being first into space and beyond!
It is 1962 and in an alternate universe the Northern States Federation and Central European Social Republic vie for the domination of space. As President of one of these nations your scientists and engineers work tirelesly to produce blueprints for new rockets and infrastructure, submitting them to you for approval. You advance your space program by placing the blueprints into dossiers to be actioned.
To keep up with your opponent you will be forced to bluff about how advanced your space program is! But look out, enemy agents are always close at hand to reveal your plans, and your opponent is only a phonecall away from challenging your actions!
Space Program is an abstract card game for two players. It is great as a filler to be played between other games but has enough depth to make it the main feature! card has two ways to play - lay it down in a pyramid formation for its numerical value to score points, or use it for its special ability - you decide! Play your numerical blueprint cards to the table to score the most points, bluff about what you are playing, use cards to switch the positions of the blueprints, use agent cards to reveal an opponent's cards, block your opponent's progress and more!
Space Program is a unique tableau creating, fun, quick, bluffing card game with a great theme and fantastic artwork that everyone can enjoy.
What makes Space Program great? -Space, espionage, bluffing! -Bring your opponent's program to its knees with a well-timed challenge! -Fantastic artwork -Fast-paced action and decision making