The game offers a simple style fighting with meeples vs meeples, one team against the other. Normally 18 meeples vs 18 meeples fight each other. But this can be varied, according to the players desires. The board has 81 Squares. To set up players take turns placing one meeple at a time, until all their meeples are on the board, one by one. But also, this can be varied by gameplay 4, then the meeples are set up like checkers. The gameplay is quick play, so, rapid playing, and fighting each other with meeples vs meeples… The winner is the player to defeat all the opponents meeples… Or another option is that when the opponent has 5 meeples left, the game ends. Every player decides on which square he wants to put his meeples. The game offers rapid play, the objective is to disable the other players meeples by striking these or by outrunning these. Imagine that the colours are portals and every meeple on a colour represents a unit in a system of portals. Every time the dice roll is a square's colour, the meeples with powers varying strike other meeples. The normal dice determines the exact striking power of a single meeple. The base power added the diced power is the striking power. It is funny to see meeples fight each other in 9 different gameplay versions. Where strategy and tactics meet luck. My Favourite gameplay is gameplay 8, a game like checkers on a coloured board, where strategic play meets the demands of intellectual people.
Gameplay 1, Standard Edition (Game Style 1) One by one, the meeples are put on the board. Dicing or changing one colour/portal of the meeple(s).
Gameplay 2, All Aboard All attacking meeples in a portal/colour move together.
Gameplay 3, Power Play Meeples strike according to elemental powers, like fire and earth.
Gameplay 4, Checker Meeples The meeples are set up like with checkers.
Gameplay 5, Hit and Run (Game Style 2) The dice opens all colours/portals. When standing on a number, those numbers are open.
Gameplay 6, Lightning Strike It is important to understand that when you strike, you create a chain reaction with this gameplay, every meeple on the same number will be able to strike your meeple.
Gameplay 7, Jumping Jack (Game Style 3) We do not use dices for movement anymore. Now, we do not use dices for movement anymore. No, we just move to the portals on the next portal or teleport from one portal to the other. The dices are used for power play and activating portals.
Gameplay 8, Coloured Checkers (Game Style 4) Now, the board colours are important. No dicing, no powers, just moving and striking. A game like "coloured checkers".
Gameplay 9, B’Attack (Game Style 5) This Gameplay adds more depth by adding poker cards to the game, a card game combined with Gameplay 3 or 8.
P.S. The owner should buy stickers for numbering the meeples, so they can be easily identified on the board. Only needed for Gameplay 3.

| Component | Quantity | Photo |
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| Average Rating | 0 reviews |
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| Publish Date | September 10, 2025 |
| Edition | First |
| Department | Games |
| Tags | {{tag.properties.name}} |
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