Addition to existing game: The Devil's Dozen. Adds Stockyard, Cattle tokens, and "Reiving" cards.
An addition to the exsisting game "The Devil's Dozen," Clan wars adds "Cattle" to the exsisting game as an additional way to win, using cattle for victory points. There are also stockyards in which to keep them. As for victory points, the game cleaverly includes the historical "border laws" such as "the Tain" as well as the right of "Hot Trod'. Thirty two new "Reiving" cards add "Cattle Stealing", Warden of the March", "Defenders", "Reivers", "Blackmail," and the aspect of being caught "Red Handed" to the already exciting "Devil's Dozen".
As The origional Devil's Dozen did, this game continues to include historical intrigue and uses that to become a game that inspires one to look at history in a new light.