The government shut down mass communication and plunged the world into a deep dark 1990's style dystopia. You must form a sneakernet to smuggle contraband and profit the most to win.
The game was born at protospiel michigan last summer and play tested over 100 times throughout the US, Shanghai, Shenzhen, Taipei, and Tokyo. Print and play files for the base game are available in a link below.
Gameplay:
On your turn, target four blocks in a pattern with a route card from your hand.

If there is no meeple, add yours as a scout.

If there are contraband and another player's scout, send the other scout home and add your.

If there is no contraband but another player's guard is there, they capture your meeple.

Smuggle contraband and make guards.
Dead drop: If you target a block with your scout already on it.

Crossroads: If a block with your scout is surrounded by active blocks on four sides.

Make sure you have enough empty route cards. You often need to make meaningful choices of what to smuggle and where to control.

Area control: most guards in a zone, break ties with most scouts in the zone. Winner gets all the contraband left in the zone. Scoring: bigger sets get more points, but too big and you lose the set.
Legacy (contains spoilers): The Sneakernet Legacy is a character driven game. Each meeple gets a sticker and cards and has special powers and missions, and affect the setup, scoring, board and cards in different ways. The choices you make influence who joins your team, and your faction becomes unique by the end of the legacy.
Out of the box: Complete playable area control set collecting game. Act 1: you don't need to make any changes, the game has tons of variety just trying out new mechanics. Includes many variations to try and places like factories, warehouses, or ships to add.
Act 2: Start customizing your faction. Stickers, pen, new cards.

Act 3: The story has different endings and twists depending on your choices. At the end of the legacy, the way you play and the style of the winner will make a permanent change on the game world. Because, and big spoiler alert, you start just wanting money, but eventually need to pick sides between control, freedom, enviroment and technology, or try to balance them. You find out what really happened to the world and why information is so tight. In
| Component | Quantity | Photo |
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| Average Rating | 0 reviews |
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| Publish Date | January 31, 2019 |
| Edition | First |
| Department | Games |
| Tags | {{tag.properties.name}} |
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