Get your thief past the guards to the vault, steal the treasure and escape before any of the other thieves. Play cards to distract guards, or alert them to the presence of the other thieves in the keep.
Spend the cards that move your thief to buy valuable guard influence cards or use them later to get closer to your goal. Move guards on their patrol routes, if they spot you, they give chase! Keep the actual location of your thief secret on your location dial, only revealing them on the map if you run out of cards and need more, or if a guard spots you. Reach the vault, reveal which treasure you are stealing and hope it doesn't burden you too much as you attempt to sneak to your escape route.
Created for the Hidden Movement Challenge. Inspired by the computer game Thief: The Dark Project by Looking Glass Studios. A non-cooperative game of players versus the environment.
|Average Rating||0 reviews|
|Publish Date||August 05, 2017|
|Primary Mechanic||Hidden Movement|
|If You Like||Nuns on the Run|
|More Info||Thieves of the Black Keep web site|