A Cooperative Time Travel game for 1-2 players
As Agents of the Temporal Protection Agency, you and your partner are tasked with removing Anachronisms from the Timeline and closing the Rift, even if it means sacrificing your Temporal Cohesion and risking your own existence... because the alternative is to allow the Rift to open completely, which will result in the destruction of the Universe itself!
1 Rift Card
5 Agent Cards
10 Era Cards
44 Anachronism Cards
56 Device Cards
4 Positive Dice (white d10)
4 Negative Dice (red d10)
2 Agent Pawns (green and purple avatars)
2 Temporal Cohesion Markers (green and purple cubes)
2 Positive Dice Markers (white cubes)
1 Negative Dice Marker (red cube)
1 Rift Marker (black cube)
1 Rule Booklet
1 TPA Handbook
All printed components have smudge-resistant UV coating.
See the complete Time Rift Rules and TPA Handbook (both available as free downloads) for details.
Special thanks to Sad Enemy: home
v1.0 - Initial Release
v2.0 - Increased box and rule booklet size, and included printed copy of TPA Handbook.Upgraded components and improved card design, based on player feedback. Also made minor changes to card text to improve compatibility with the upcoming "Collateral Damage" expansion.
v2.01 - Replaced clear cubes (for Positive Dice Trackers) with new white cubes, to better match white Positive Dice.