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Wind Power

You don't need a weatherman.




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Players create a maze of wind with beautiful cards, while trying to capture as much as they can in their windmills. A mentally dizzying delight.

Play cards that either create, redirect, or use wind. As cards are played, a communal "board" is created. There is a hierarchy to the cards, allowing certain cards to cover cards already played. Some wind blows past the windmills, so make sure to follow the stream of wind until it ends. The player who captures the most wind in his windmills is the winner.


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Average Rating 2 reviews
Publish Date November 25, 2011
Edition First
Department Games
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More Info Wind Power web site

Why buy this?

  • A game of spatial relations.
  • Simple rules that lead to mind-bending strategy.
  • Beautiful and original artwork.

GidBob Games

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See It In Action

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Ratings and Reviews

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Posted {{|timeago}}
Own It Played It Fun Priced Well High Replay Value Well Written Rules Nice Artwork


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