The largest collection of games by multiple TGC designers ever assembled.

The Game Crafter Community Anthology Volume One is the very first collection of games designed by members of The Game Crafter’s vibrant community for the TGC Community Anthology Competition.
With 78 games from Abducted to Zombomination, there’s something for everyone. Just turn the page to fight zombies, clean up the beach, battle aliens, run your own pizza place, become the most popular kid in school, play some beach vollyball, and so much more!
Each game takes up only two pages, which lay flat for easy play. All the pieces you need are included along with a handy cloth bag for storage.
Pick and choose or play through them all to find your favorites! With play times ranging from under five minutes up to an hour, you’re sure to find something to play with family, friends, or even solo. You may never be bored again!
Thanks to the generosity of the game designers, The Community Anthology is being offered at production cost. That means no mark up, no profit sharing - just 162 pages of fun for as little money as possible. It’s only 60 cents per game!
Check out the complete list of games below:

In Zombomination, every game is a desperate fight for survival. Zombies swarm the city, hungry for flesh and brains, while Humans scavenge for scraps. Is this really living? Will the Humans just settle in their Safehouse to live one day at a time? Or will they risk it all to destroy the Laboratory and end the Zombie infestation? Will the Zombies end the Human race?
Every time we got this game out around family and friends a crowd would form. The rapid play meant that lots of people jumped in and had their hand at the game. It is one of our favorite real time games and really fits the feel of running from the Zombies. The panic is real and feels so thematic. - Contest Judge Patrick McNeil, McMeeple Games

When in the business of gem mining, one must find, forge and polish their gems into their most valuable form. However, it doesn’t end with the dirt of the mines, or the cutting room floor - business is cutthroat and those that wish to survive must learn to evaluate trends and even manipulate the market to their own advantage.
One of the most amazing thing about this game is the clever ways the systems interconnect. The way you can manipulate mines, items in the market, value of gems at the end of the game, priority of colors and so on is just fantastic. As a more sophistiated gamer I really enjoyed this one. The theme and the art were really spot on and made the game very appealing. Finally, we loved the shift that happens where players go from building their golem engine to creating and polishing gems. This really let players set the tempo of the game and was really amazing to see in such a small package. - Contest Judge Patrick McNeil, McMeeple Games

At Pizza Pronto, we work together to craft the finest - and only - pizza slices in town for our loyal customers. Roll a pair of dice for each customer to see what they want and when they want it. Roll one die for each type of ingredient - pepperoni, pineapple, onion, and anchovy - to see how much you can put on the pizza. When a customer arrives for pick up, they get their slice, no matter how it looks. If it matches their order, the customer is happy, and we get paid! If it's missing an ingredient or has any wrong ingredients on there, they're not so happy, and we don't get any money! It's tough, but it's the Pronto family way...
The design of this game is beautiful, and the various systems within the game are very effectivly used. The theme really leaps out of this game and the mechanics strongly reinforce it. We kept joking that we were careless teens in the kitchen slapping together pizzas (hence all the mistakes). The combination of chaos you could control and chaos you could mitigate made the game a great success. It actually worked really well as a solo game. - Contest Judge Patrick McNeil, McMeeple Games
Want to check it out before you buy? Download the complete anthology here!
The Game Crafter Community Anthology Volume One is compiled, edited, and designed by the members of The Community Anthology Committee:
Special thanks to the staff of The Game Crafter and to the TGC designer community for their time and dedication to creating all these games. This is for all of us - enjoy!
| Component | Quantity | Photo |
|---|---|---|
| Jumbo Coil Book | 1 book of 162 pages |
|
| Cube, 10mm, Blue | 8 |
|
| Cube, 10mm, Red | 8 |
|
| Cube, 10mm, White | 8 |
|
| Cube, 10mm, Yellow | 8 |
|
| D6, 16mm, Blue | 2 |
|
| D6, 16mm, Red | 2 |
|
| D6, 16mm, White | 2 |
|
| D6, 16mm, Yellow | 2 |
|
| Disc, 16mm x 4mm, Blue | 6 |
|
| Disc, 16mm x 4mm, Red | 6 |
|
| Disc, 16mm x 4mm, White | 6 |
|
| Disc, 16mm x 4mm, Yellow | 6 |
|
| Meeple, Wood, Blue | 4 |
|
| Meeple, Wood, Red | 4 |
|
| Meeple, Wood, White | 4 |
|
| Meeple, Wood, Yellow | 4 |
|
| Parts Bag, Small, Black | 1 |
|
| Copies Sold | % Discount | $ Discount | Price |
|---|---|---|---|
| Original Price | 0% | $0.00 | $47.32 |
| 1+ | 11% | $5.00 | $42.32 |
| 10+ | 12% | $5.77 | $41.55 |
| 20+ | 14% | $6.54 | $40.78 |
| 30+ | 15% | $7.32 | $40.00 |
| 40+ | 17% | $8.09 | $39.23 |
| 50+ | 19% | $8.86 | $38.46 |
| 60+ | 20% | $9.63 | $37.69 |
| 70+ | 22% | $10.40 | $36.92 |
| 80+ | 24% | $11.18 | $36.14 |
| 90+ | 25% | $11.95 | $35.37 |
| 100+ | 27% | $12.72 | $34.60 |
| 500+ | 33% | $15.38 | $31.94 |
| 1000+ | 36% | $17.11 | $30.21 |