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Adventuring Acolytes (Numinous Nonflict Expansion #1)

Acolytes adventure and explore the numinous world

This is the first expansion for Numinous Nonflict.

Adventuring

Acolytes that have achieved either journeyman or master status can be sent off as adventurers. You may only send one acolyte adventuring per turn. Each player may have up to one of each acolyte adventuring at once. When you send them adventuring the acolyte card goes back to the supply pile and you replace it with your personal corresponding “adventuring acolyte” card. (A sturdy chipboard upright.) This card now moves to one of your adjacent lands to where it just was studying. Each adventuring acolyte may only move once per turn.

Discovery

Once per turn you may have one of your adventuring acolytes explore the region (land) it is in. It must be a previously unexplored region (with one exception explained below). To explore it, draw a card from the discovery deck. You may keep the discovery by tucking it slightly under the top of the land card to display what you've found there.

Winning

Now, instead of just obtaining lilies to win, you must complete your ulterior motive. You begin the game with an ulterior motive dealt to you at random. Later you may obtain a new ulterior motive by spending one ether resource.

The game ends when everyone has completed at least one ulterior motive. If you’re the first to win, you draw a new ulterior motive and move toward it.

Possible Actions With Adventuring Acolytes Expansion

On your turn you may do each of the following:

Acquire one acolyte. (+1 earthly resource for a second, +2 earthly resources for a third, etc)

Acquire one land. (+1 earthly resource for a second, +2 earthly resources for a third, etc)

Acquire one technology. (+1 earthly resource for a second, +2 earthly resources for a third, etc)

Acquire one arcania. (+1 earthly resource for a second, +2 earthly resources for a third, etc)

Move one existing adventuring acolyte.

Retire one acolyte.

Dismantle one arcania and retire all acolytes within (but only if you have not already retired an acolyte).

Send a studying journeyman or master acolyte adventuring.

Explore one land with an existing adventurer or re-explore one land with a mage and a paladin.

Draw a new ulterior motive.

More

For more information, download the PDF guide and check out the "action shots."

Note that this expansion requires the base game, Numinous Nonflict.

Additions

Adventuring Acolytes . . .

. . . Doubles the number of technologies in the game.

. . . Adds a deck of 42 ulterior motives.

. . . Contains 36 upright adventuring acolytes.

. . . Adds a deck of 36 discoveries to find when exploring.

Components

Component Quantity Photo
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Why buy this?

  • Play until everyone wins!
  • Ulterior motive win conditions are all unique!
  • Post-war era setting of beauty and mastery!

Requirements

60-90
2-6
18+

Vitals

Average Rating 0 reviews
Publish Date November 18, 2017
Edition First
Department Board Games
Genre Fantasy
Theme Empire Building
Setting Alternate Future
Audience Casual Gamer
Primary Mechanic Engine Building
More Info Adventuring Acolytes (Numinous Nonflict Expansion #1) web site

Notes

  • This game contains a premium upgrade called UV Coating that makes the printed components more durable.
  • This game contains a premium upgrade where the printed components will be embossed with a linen texture.
  • This game contains laser cut components. Laser cut items will have a slight amount of soot around the edges, which can easily be wiped off; and will have a campfire smell for about a week after you open them.

Accolades

See It In Action

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Ratings and Reviews

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Own It Played It Fun Priced Well High Replay Value Well Written Rules Nice Artwork

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