“Participant in the Trick Taker Challenge”

Cosmoclasm

A game of power and control in a Solar System near you



What is the game about?

The fate of the solar system is at stake as several cosmic factions struggle for supremacy. As a commanders of a star fleet, you must position your forces at the right time at the right planet to claim it for your faction.

How do you win?

The solar system consists of 12 planets, each of them surrounded by six grid points where battle stations may be placed. Some grid points border several planets, hence making their battle stations more powerful. You claim a planet if you have the most battle stations at the end of a round. You win if you claim 3/4/5 planets (5/4/3 players).

How do you play?

Each round you compete for the next planet in order. You do so by playing cards representing either two forces (black) or one force (white). One black card may be played each turn together with none or one white card. The black cards must follow suit while the white cards may be played together with any suit.

When you pass you take the tricks of all forces with a majority and places one battle station for each trick. Also, an early pass gives you an early pick of new cards from a drawing row. However, it makes the remaining tricks easier to get for the other players.
 
When the round ends, you claim the planet if you have the most battle stations around it. Also, any previous planets that were tied in previous rounds are reassessed to see if the majority has changed. (Remember that a battle station may reach more planets.) One of the tricks allows you to change the order of the planets to take advantage of well positioned battle stations.

What makes the game special?

The mechanism of playing the right cards and placing the battle stations right creates a double majority game where you must manage both cards and board to get the upper hand. Also, the fact that battle stations may reach more planets may turn tactical losses at one planet to a strategic victory as other planets are claimed instead.

Components

Hex DeckHex Deck (1 deck of 1 cards)
Hex DeckHex Deck (1 deck of 1 cards)
Hex DeckHex Deck (1 deck of 1 cards)
Hex DeckHex Deck (1 deck of 1 cards)
Hex DeckHex Deck (1 deck of 1 cards)
Hex DeckHex Deck (1 deck of 1 cards)
Hex DeckHex Deck (1 deck of 1 cards)
Hex DeckHex Deck (1 deck of 1 cards)
Hex DeckHex Deck (1 deck of 1 cards)
Hex DeckHex Deck (1 deck of 1 cards)
Hex DeckHex Deck (1 deck of 1 cards)
Hex DeckHex Deck (1 deck of 1 cards)
Poker DeckPoker Deck (1 deck of 90 cards)
NOTE: This game contains laser cut components. Laser cut items will have a slight amount of soot around the edges, which can easily be wiped off; and will have a campfire smell for about a week after you open them.

Downloads


Accolades

Action Shots

Requirements

time30-60
players2-5
age12+

Cool Factors

  • Asymmetric powers - each faction has its unique ability
  • Trick taking and area control - play cards to place stations
  • Each station reaches several planets - timing is essential


Vitals

DesignerNova Suecia Games
Average Rating (0)
Publish DateAugust 14, 2017
EditionFirst
DepartmentCard Games
GenreSci-Fi
ThemeCombat
SettingAlien World
AudienceCasual Gamer
Primary MechanicTrick-taking
If You LikeModern Art
More InfoCosmoclasm web site



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