From deep in the bowels of the Mines of Taas to the human kingdom of Hathaway, the Curse of the Undead is spreading across Green Valley like the vilest of plagues, wiping out all life in its path. Employing his army of shades to drain their life energy, Xeon the Undead Shadow Dragon has destroyed thousands of worlds throughout the millennia, and the world of Karth is next in his path of destruction. A chance meeting between Llythwain, autistic son of an elf Ranger and Killian, an undead shade has altered the familiar pattern of events, sowing the seeds of a monumental clash between the living and the dead, between good and evil, between the Allegiance and the Shard and Xeon's ferocious undead army. "The Undead Curse threatens Green Valley! The human necromancers are to blame!" With the utterance of those words by the Elven Lords, the Allegiance pact between humans, elves, dwarves, gnomes, and barbarians weakens, just as that of the Shard races grows in strength. By uniting the ogres, goblins, spiders, orcs, kobolds and hill giants under one banner, Xeon has awakened ancient hatred between the two mighty factions and the Shard is ready for war. A group of heroes, a human, gnome, and two dwarves led by an elf mage must gather the strength and courage to unlock the secret of the Undead Curse, but their time is running out.
Heroes of Karth: Deathmatch™ is a fantasy deck-building card game based on the Heroes of Karth™ book series. Deathmatch can be played with 1-4 players in 5 different game modes:
In Heroes of Karth: Deathmatch™ you and your opponent join either the Allegiance (Elf) or the Shard (Goblin) faction. Decide your fighting style ahead of time with 12 different pre-made Starter Decks or build your own to suit your particular style. Choose 2 hero cards to lead your unit cards! Arm yourself with spell and treasure cards!! Then hire and position your cards onto the battlefield and fight a deathmatch, with victory coming to the first to collect 40 gold or 25 kill points!
Players try and outwit their opponent’s strategy in a tabletop game where the cards are the game pieces and players use gold to spawn additional cards onto the battlefield. Balance between using gold to hire units, mercenaries and heroes and saving your gold for the win condition. Utilize a wide range of strategies including ranged or melee classes, spells, pets, magic items, traps, poison, stealth units, healers, totems, and the undead curse. With over 200 cards rendered with stunningly beautiful original artwork, the deck-building choices are unlimited. Play a deathmatch where the careful management of resources and placement of your cards can make the difference between winning and losing!
Heroes of Karth: Elf Archer Deck™ contains:
The game requires 2 decks, 14 red dice to manage damage and a method to track gold, kills and mana.
Available now on TGC, purchase the Basic Edition (comes with 14 red dice) or the Deluxe Edition (comes with everything you need to play a 1v1 match). Choose between 12 Starter Decks each with their own unique cards and style of play. Create or tweak your deck-build with Shard and Allegiance booster packs! Buy Terrain Cards to maximise your side of the Battlefield.
Buy more decks from TGC and play our 2v2 Co-op or 3 and 4 player free-for-all matches!
Play in Adventure mode as the Dungeon Master against up to 3 Adventurers by purchasing The Mines of Taas Dungeon Terrain Cards™!
Don't just take our word for it - discover for yourself the magic in our card game!! Download the FREE PDF Trial Version of our Elf Moonguard and Goblin Hunter Decks (two complete decks). Print the cards, cut them out, add them into card sleeves and start playing a 1v1 match now!
Play Heroes of Karth: Deathmatch™ in six easy steps:
Step 1: Choose your side - Allegiance or Shard?
Select a deck from 1 of 12 themed decks. If you prefer you can also build your own deck with over 200 cards to choose from. Decks are always balanced as all cards have a value associated with them (including terrain). This ensures balanced play (to insert a powerful card something else would have to be removed).
Step 2: Set-up the Game
Sort the deck into Barracks, Spellbook, Treasury and Token piles. Then get your starting cards and gold.
Step 3: Determine who is the Attacker and who is the Defender
The Attacker creates half of the Battlefield using Terrain cards and then the Defender completes the Battlefield. The Defender can then hire 1 unit (any unit except mercenaries and animals). New units start on Spawner tiles and come on the Battlefield facing the opponent, showing they cannot move on that turn.
Step 4: Starting a Turn
Players alternate turns. To start the turn they draw 1 card and get 1 gold. Then they assess the cards in their hand, manage their resources and hire units onto the Battlefield.
Step 5: Managing Cards on the Battlefield
With cards on the Battlefield each one can have a turn. But before managing the cards, a new turn means a new card draw and new gold which can be used to add more cards in play.
Step 6: Winning the Game
The battle rages on with each player carefully managing their resources and managing their units until 1 player earns victory by being the first to accumulate either 40 gold or 25 Kill Points!
The videos provide a good sense of how to play but do not fully reflect the rules in its entirety. For gameplay specifics, refer to the rule book.
|Designer||Heroes of Karth Inc.|
|Publish Date||June 30, 2017|
|Primary Mechanic||Deck Building|
|If You Like||Magic: The Gathering|
|More Info||Deathmatch: Elf Archer Deck™ web site|