Temple Runaway – Expansion #1: Jungle Ruins Requires Base Game.
Vines tighten. Shadows stalk. The temple fights back.
Journey deeper into the lost temple with Jungle Ruins, the first expansion for Temple Runaway. Ancient growth has reclaimed the corridors, filling every step with new dangers, relics, and surprises. This 24-card expansion adds fresh strategies, harsher hazards, and a wild new mechanic that changes the way the temple pushes back.
Face the Jungle. Adapt or disappear.
What’s Inside
6 Jungle Relics with powerful new abilities—steal treasures, cancel creatures, manipulate the deck, and build flexible relic sets.
6 Jungle Dangers that bring poison, predators, collapsing ruins, and the brutal new Tangled Terrain keyword that keeps threats in play longer.
6 Jungle Tools to carve through the overgrowth, counter poison, alter dangers, and reclaim control of your run.
6 Jungle Events that reshape the Row, tax your actions, or unleash chaos on every player.
New Mechanic: Tangled Terrain
Some Dangers and Events linger in the Exploration Row for two extra rounds, creating sticky, overgrown choke points that ramp up tension and force tougher decisions.
New Modes
Solo Challenge – “The Heart of Greenfire”: Survive 12 turns and earn 18+ points before the jungle overwhelms you.
Co-op Goal: Work together to collect 7+ Jungle Relics and reach 35+ combined points before dangers pile up.
Jungle Ruins expands the world of Temple Runaway with more tension, more choices, and more wild, overgrown action. Perfect for players who want added challenge, replayability, and thematic jungle chaos.



| Component | Quantity | Photo |
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| Average Rating | 1 reviews |
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| Publish Date | December 13, 2025 |
| Edition | First |
| Department | Games |
| Tags | {{tag.properties.name}} |
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