A civilization-building game for 2 players using
This game employs board discovery and technological development to make every turn a different problem to figure out. The player who can best read and forecast the trends and future potentials to find the best efficiencies will triumph.
Unlike most war games that use output randomness, utilizes input randomness to resolve matters such as combat. Thus, combat without dice or any other random factor (such as cards). Instead, you contend with the vicissitudes of board discovery, position and changes to the basic rules (via technology) as the game goes on, the rain point being that randomness of the draw sets you up in your situation and then it is your challenge to move and fight to make the most of it.
So if the dice hate you, this is your game!
The four types of units:
The five types of terrain on the 96 hexagonal tiles:
This pieces for this game are sold separately. You have two options for this (for pricing, see below):
There is also more compact version: The First War Mini. It has a smaller map, uses fewer cards and pieces and less time, but is otherwise the same.
Note: This game does not ship with rules. Instead, please print out the six pages of Living Rules and the two pages of Population Track that are available here as free downloads.
Find video introduction, review and playthrough below.
If you play, send in your results and we'll track them on the The First War Leader Board!
If you like games of civilization, check also Ancient Colonies, the game of Ancient colonization.
Playing the game:Published January 22, 2017
There are a lot of nice mechanisms in this game... You're faced with tough decisions... The Combat system - I really like it... There's room for strategic thinking... Components are very nice.
|Average Rating||2 reviews|
|Publish Date||January 22, 2017|
|Primary Mechanic||Map Building|
|If You Like||Evo|
|More Info||The First War web site|