A civilization-building game for 2 players using
This game employs board discovery and technological development to make every turn a different problem to figure out. The player who can best read and forecast the trends and future potentials to find the best efficiencies will triumph.
One of the main ideas is to explore the feasibility of combat without dice or any other random factor (such as cards). So if the dice hate you, this is your game! Instead, players must contend with the vicissitudes of board discovery, position and changes to the basic rules (via technology) as the game goes on.
The four types of units:
The five types of terrain on the 96 hexagonal tiles:
This pieces for this game are sold separately. You have two options for this (for pricing, see below):
There is aalso more compact version: The First War Mini. It has a smaller map, uses fewer cards and pieces and less time, but is otherwise the same.
Note: This game does not ship with rules. Instead, please print out the six pages of Living Rules and the two pages of Population Track that are available here as free downloads.
Find video introduction, review and playthrough below.
If you like games of civilization, check also Poleis, the game of Ancient Greek colonization.
Playing the game:Published January 22, 2017
|Designer||Up & Away Games|
|Publish Date||January 22, 2017|
|Primary Mechanic||Map Building|
|If You Like||Evo|
|More Info||The First War web site|